


Responsibilities:
Enemy AI Selection & Placement
Encounter Design
Player Resource Placement
Reward Design & Placement
Gimmick Implementation
Crucial & Side Path Design
Sable Port is one of the 3 new POIs that I was in charge of for my section of Cutlass Keys in New World: Aeternum. This was an unnamed dock play space on the edges of a former POI. The narrative for this is a night and day change where one of two factions of enemy AI take over the POI depending on the time of day. On top of this, the dock got more fleshed out by adding a large ship at the end of it with enemy AI populating the whole space.