



Responsibilities:
Enemy AI Selection & Placement
Encounter Design
Player Resource Placement
Reward Design & Placement
Gimmick Implementation
Crucial & Side Path Design
Reptilia Concordia is the first POI I worked on that was under my sole control for New World. It's a POI themed around large reptiles and crocodiles. It's a fairly simple POI as it's very linear in nature but to counter that I designed small caves through the path that consist of tougher enemies as the challenge for large treasure chests.