New World: Rise of the Angry Earth trailer

Responsibilities:
AI Placement
Player Resource Placement
Gimmick Adjustment
Bug Reporting/Fixing
New World: Rise of the Angry Earth was the first project I worked on at Lost Boys Interactive on their New World team. After shadowing other veteran designers on the immediate WEX (World Experience) Team on how to use Lumberyard, I was tasked to go into the overworld and perform AI & Player Resource adjustments and placement. As time went on, I would then move onto adjusting other POIs to help workload as well as fixing bugs in those same POIs as well as the open world.
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