Responsibilities:
POI Development & Implementation
AI Placement
Player Resource Placement
Gimmick Adjustment
Bug Reporting/Fixing
New World: Aeternum is the very next batch of development work that I took part in. This was an initiative to remake certain aspects of the game that needed a fresh coat of paint as well as porting it to consoles to bring in a new playerbase. My work for this consisted to working in a revamped zone in New World called Cutlass Keys and developing multiple new POIs as well as additional content. I've had control over many POIs that needed adjustments to the new systems and theming in the section I was responsible for.